I was very impressed to read this as is something I concluded some time ago.
Summing up my ideas:
- People in Virtual Reality bring their true selves, they are not suturing on to disconnected selves as is the notion of Post-Modernity.
- Since the person is actually there, the freedom of VR allows us to get at the personality of the person.
- Therefore VR has massive psychotherapeutic opportunities.
PTS and paranoia are interesting starts, but there is much more opportunity in looking at deviant disorders, in trying to address sexual and violent issues in a 'dream like' state like Second Life, where a person can be more themselves than in any real world setting.