Wednesday, 19 June 2013

Spellbound by trees

One thing I have always disliked about Second Life are the trees: funny failed efforts to be 3D that just re-enforce the 2D nature of surfaces in Second Life.  That is why I loved Spellbound at SL10 this year.

This was the closest I have come in Virtual Reality to feel as though I was really in.  This extends the growing concept of making a more organic technical experience in Second Life.  I imagine that in a few years a advanced processor will be able to render leaves to give a more true experience, but given computing limits this is pretty state of the art.

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