Tuesday, 25 June 2013


/*Sky: "[NB] Aftermath 1630" Water: "glassy" 

Photo, Photography, Pictures, relax, chill, dance

Sunday, 23 June 2013

Virtual India: Avatars in a Hindu Future


Today I attended a conference that included a discussion of Futurism and Spirituality.  It did not surprise me that most of the images in the power point that cover spirituality used Hindu images.  There is something attractive to post-humanists and futurists (who flock to Second Life) in Hindu Mysticism.

Unlike most of the other religions there is something very Science Fiction about Hindu Myth and Art, about the discussion of other planets, the idea of progress from base material forms to higher forms of consciousness.  The futurist idea of evolving and perfecting consciousness does not fit well with the concept of life and death in Western traditions where one life is a test for eternity.

Ian M Banks book Surface Detail showed a futurist image of technology deployed to create the Christian afterlife: a terrible hell.

When you really think about it the eternity of Christian faith is not very well worked out.  When I rise from the grave to Heaven will I look as I did when I died?  If I am in hell say 100,000,000,000,000,000,000,000,000 years for something I did as a child, will I maybe get a second chance?  For technologists Christianity and Islam concepts of spiritual dimensions seems like a poorly worked power point.

Hinduism, with is planets, with it re-incarnations and transmigration and its concepts of multiplicity, avatars and evolution are all more attractive to a futurist: and perhaps most is rather than presenting, as the Jewish Bible presents a book of laws the Hindu scriptures provide manuals for using the human technology.

So the future has a religion: its Hindu/Buddhist in nature though.

Friday, 21 June 2013

SL as stage vs environment

Moscow Island presents you a Red Square as a stage.  The impact of deploying such a interesting space as an island is that you are in a kind of Disneyland Moscow, ads are everywhere and everything is a shop.  You need to suspend you disbelief just like in Disneyland and not look behind the set much for its all a obvious stage.  This gives a very consumer experience of SL.  Also I might even say a kind of laziness, where flags don't wave and things are made of 2D pictures.

I would advice anyone working on building spaces to ditch the Island metaphor and go for the immersive bubble. Simply put you are modelling a Second Life space as a tiny Universe.  The sense of presence is far great, as you can see, and it even promotes detail IMHO.

But you tell me what looks better?

Thursday, 20 June 2013

Happy Birthday Second Life (your still alive!)

What I don't like about SL is that people don't experiment much on their AVs, they mostly look like what they want to be in RL, which means that SL becomes dominated with issues of identity, and their for all the psychological baggage of identity.  People people are trying to live Ideal forms (what Lacan would say are mirror images ruled by the Big Other perhaps) Second Life's social dynamics gets overcome by neurotic issues in real life.  RL/SL means that RL is coming through in drama.

I wish people would be as radical as some of the artists and builders, and embrace anarchy.  Second Life needs more schizoid AV formation: less Freud and more Deluze.  Anarchy in self creation.

People need to change genders, to change AV over and over again during interactions, to change race, to change sexual orientation, to explore.

I see artists doing this all the time, but what good is an Anarchist space is the people inside of it are governed by the old taboo and complexes that govern everyday life.  Drama structures the art to such a way that the experience of freedom never exists.

After a while it becomes the same thing over and over again, RP sims that are predictable and dull, AV that look like photoshopped 13 year old models living only on a diet Coke, cigarettes and cotton balls.

Come on people, go out there and be something different!

Wednesday, 19 June 2013

Organic form in SLB 10

SL10B Astound is excellent example for how organic forms, namely plants, should be executed everywhere in Second Life.

I think the lack of organic structures like these everywhere in SL makes it seem unreal, it sort of messes with your mind after a while.  You tend to concentrate on indoor activities when ever you are in SL.  Few people explore because you feel as though you are in a room all the time.

Spellbound by trees

One thing I have always disliked about Second Life are the trees: funny failed efforts to be 3D that just re-enforce the 2D nature of surfaces in Second Life.  That is why I loved Spellbound at SL10 this year.

This was the closest I have come in Virtual Reality to feel as though I was really in.  This extends the growing concept of making a more organic technical experience in Second Life.  I imagine that in a few years a advanced processor will be able to render leaves to give a more true experience, but given computing limits this is pretty state of the art.

Monday, 17 June 2013

Thursday, 13 June 2013

* R u s t * by Cica Ghost , LEA13

* R u s t * by Cica Ghost , LEA13 

Rust is one of many art projects in Second Life showing the convergence of organic and technological design.  Like most people I grew up thinking the two were opposed, but over recent years it has become more common to think of technology as potentially working with organic life to provide sustainable living spaces.  Second Life has provided a number of artists the chance to envision this merger of technology and life.

I see rust as a kind of act of repentance and contrition for technology through art.  We are even invited to enter a kind of cage looking on to the process of machines becoming life.  What is the purpose of these fences in this room we can view the site from: but if only to give us the site of nature from a kind of prison, as the art serves are sentence for the destruction we have done to nature.

Second Life artists like Cica Ghost are certainly leading the charge in thinking about technology, society and nature in new ways,

Unlike many projects that seek to provide actual design for a merger of organic and technological, like the Terreform One project, Second Life provides an imagination space in which a merger of machines, men and nature can be played with, envisioned and perhaps some day imagined.

The role of the artist in modern times is often to prepared the personality for the coming social changes.

Rober1236 Jua the Cyber Trekker of Second Life

Wednesday, 12 June 2013

YOSHIKAZE, HUMlab - Moderate

YOSHIKAZE, HUMlab -not sure if I get it

Rober1236 Jua the Cyber Trekker of Second Life

Dryland (Anita's Artspace & Anita Witt Photography), Mado

Dryland (Anita's Artspace & Anita Witt Photography), Mado

A giant dry lake bed where hulks of rusted ships rest on dried, cracked mud. A once desert island with decayed warehouses now holds art galleries, while the surrounding landscape hosts gypsies, carnies and tradespeople. This is Dryland.

Rober1236 Jua the Cyber Trekker of Second Life

Pho Vinternatt Dreams

Pho Vinternatt's Dreams looks at the Dreams of some SL AV users.

Rober1236 Jua the Cyber Trekker of Second Life

Tales from the Ghost Forest

Tales from the Ghost Forest and installation by Uan Ceriaptrix

Uan Ceriaptrix has produced a lovely vision of a post singularity world where human technology has been changed to try and rebuild the bio-diversity and biomass destroyed through human culture.  It is a deep, meaningful and lovely experience. Read more about this amazing project here.

Tuesday, 11 June 2013

Sex in Second Life

Porn Theater in Second Life (the name would probably be blocked on this blog)

One of the more creative porn theaters walls I have seen

The massive competition in the sex trade in SL drives many to invest in well executed SIMs and interesting environments, this one provides a gritty realistic world inspired from the early 1960s France.

A nice touch of detail, I love it when a new media pays tribute to an old.  In many ways the internet is the pile of girlie magazines under the bed

Rober1236 Jua the Cyber Trekker of Second Life

Monday, 10 June 2013

...there's no ground

...there's no ground. 
Another amazing virtual installation piece by Eupalinos Ugajin who may be my favourite SL artist. Flickr page is here.

Rober1236 Jua the Cyber Trekker of Second Life

In search of virtual enlightenment

Second Life Buddhist Center, where you can drop in for silent meditation or walk (or fly or teleport) the lovely grounds.

The Buddhist Center provides group sessions

The grounds are very lovely and spiritual, even my SL standards its an amazing place to visit

Sessions have instructors, so its almost like a virtual session

It turns out keeping your head forwards is a bit of a trick, certainly can't IM people without you head moving around showing your are not concentrating

And there are many distractions, a lovely Buddhist avatar sitting peacefully, but I found her form distracting.

Rober1236 Jua the Cyber Trekker of Second Life

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