Friday, 9 December 2011

All mixed up in Second Life

Smaller project without the revenues from sex generally have to share islands with other projects, which make for some interesting and a bit mixed up islands.




Rober1236 Jua the Cyber Trekker of Second Life
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Friday, 2 December 2011

Sex Moon on Second Life

This amazingly execute SIM is a hardcore bondage role play SIM.  One of the things I have noted in Second Life is that many of the best executed SIMs are sex sims.  Probably something very Freudian there.


Rober1236 Jua the Cyber Trekker of Second Life
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Monday, 14 November 2011

OccupySL




Perhaps an Occupy movement in a place like Second Life does not make sense, Occupy is about people who normally contact online coming to together in the real world to effect real changes.  But this site is s good source of information. 


Rober1236 Jua the Cyber Trekker of Second Life

Friday, 11 November 2011

Its a very dirty island



I would not feel comfortable showing you what goes on inside this SIM.  The long distance shot is perfect, the people who made this SIM has good reason to seek out privacy.

I am no prude in Second Life.  Consenting adults have the right to create what ever kind of pornographic performances they agree to.  Lets be honest, porn is very big on the Internet and Second Life helps people produce more interactive porn outside of the control of a production house or concerns of human trafficing or exploitation that dog online porn.

But there is a great deal of lurid attachment projected in to Second Life's space from the fantasy space of thousands of users.  In this way Second Life becomes a kind of shared dream space, a collective fantasy where the more primal desires of many users get played out.

In this way SL engages users in their fantasy lives, while TV on the other hand tends to distance people. We all have guilty TV shows we like.  I love to watch Sex in the City and 16 and Pregnant because I hate them so much.  We project emotions and desires in to TV and in this way we consume our own desires, we thus get the illusion of detachment from our desires.  Second Life on the other hand allows us to act out our desires, which mean we can't disown them and sometimes are forced to confess that the desires being acted out our our own.

Rober1236 Jua the Cyber Trekker of Second Life

SL 11-11-11

Remembrance Day touches the virtual world of Second Life.


Rober1236 Jua the Cyber Trekker of Second Life
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Thursday, 10 November 2011

Pirats - Art Galleries, French make the best Sims

Pirats - Art Galleries, an French art project in Second Life.  French SIMs are often so well executed.  This one is artistically one of the best.








Rober1236 Jua the Cyber Trekker of Second Life
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Shemales on the beach


http://slurl.com/secondlife/Abbey%20Island/118/132/45

The Abbey: Shemales, Demons, Pub, Dancing, Dungeon, Beach

The fact that bondage shemales on a beach have such a interesting and well execute SIM shows you how Second Life's virtual world is evolving outside of the media spotlight.  Long gone is the ugly virtual suburbs of endless ads.  Uncool Second Life is developing in to a rich complex environment.

Now for something beyond cybersex to do with it!

Rober1236 Jua the Cyber Trekker of Second Life

BBC News - World of Warcraft suffers subscriber slump

<span class=
"Almost a million people have stopped paying for World of Wa
rcraft in the last three months.

The sharp drop in subscribers was revealed by Activision Blizzard during talks with analysts about its latest financial results.

At the end of September, WoW had about 10.3 million subscribers, down from 11.1 million at the end of June.

Experts put the decline down to competition from new titles but said WoW was still very resilient."
BBC News - World of Warcraft suffers subscriber slump

Though this can be read as more proof of the fall of Virtual Worlds as a viable business, and there is some of that in this, it can also be taken as proof of the rise of the overall virtual worlds market offering more people more options. So a limited number of hard core virtual world users have an ever growing range of options.

Thursday, 3 November 2011

Creating World's with Open University

 
Sometimes  a very simple implementation of an idea brings home just how powerful that idea is.  There is a well established idea that building and using virtual worlds can be tools in education.  Open University Inspiring Worlds is a fun and easy  to use app which illustrates how we construct a world can help us understand what areas we would like to study and explore.
 
The simplicity of the tool really illustrates who virtual worlds can help us to find areas of interest.  Inspiring Worlds lets you build your own world.  You can fill this world with various icons and images which you can put in various relationships.  The tool will then analyse what you world says about your areas of interest.

This analyse is not the Facebook analyse were seemingly random links are thrown at you out of almost nowhere.  The two worlds I created really did reflect my own interests in life long learning.  I have taken courses in science, humanities and art, and I have a strong interest in sustainable development.


Rober1236 Jua the Cyber Trekker of Second Life
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Thursday, 27 October 2011

Flying over New Babbage



Floating over New Babbage.  New Babbage is a well established steam punk community in Second Life, one of the most developed communities I have seen in Second Life.

Rober1236 Jua the Cyber Trekker of Second Life

Tuesday, 25 October 2011

Professor Ewing's Emporium



Professor Ewing's Emporium

Steam punk is one of the most creative cultures in Second Life, and one that normally does not involve a lot of sex.  Steam punk have created some  of the most interesting and well executed Sims in the entire Metaverse, and this is one of the best.

Rober1236 Jua the Cyber Trekker of Second Life

Tuesday, 11 October 2011

Proof we live in the Real World and not a Matrix

These two graphics show the geo-tagged tweeting over a several hour period. We have displayed the tweets "Matrix" style, with green dots on a black background. Just like the way the core Matrix was shown in the movies.



What you can clearly see is the outline of many major cities and even coast lines in the United States and Western Europe. This shows clearly that unlike the movie our Internet is coming from the world. That the creation of data to the web is conditioned by real space which is itself governed by the sociological and climate conditions of our world. You can clearly make out the consequences of real history forming the way open community data is being published to the web, with certain places and cultures producing more geo-tagged data than others.



Above is the data flow through the Matrix as show in the movie.  This is a data space of constant data streams which create the illusion in persons of a real world.  But you cannot see any sight of the real world from the stream itself.  The data that makes up the world of the Matrix is not itself structure by spacial reality, but rather creates spatial reality as an effect.  Reality as lived by the people in the Matrix is not reflected in the data architecture of the Matrix itself, in the movie.


What we do see looks more like the map above, which shows the United States as seen from space on a perfectly clear night.  So the world we see around us everyday and which we take for reality is conditioning and forming the emergence of the world wide web.  

We would even say thinking in terms of cyberspace is misleading.  The web is an extension of real space, and how real space is used and 'constructed' in our everyday lives. 

So we can be pretty confident that we not only don't live in a Matrix, but that the web we are creating today does not behave like the virtual world imagined in the movie The Matrix. 

Saturday, 8 October 2011

moon

Rober1236 Jua the Cyber Trekker of Second Life

3D of New Babbage SL


A 3D Photosynth of New Babbage, Steam Punk simulation in Second Life

 Rober1236 Jua the Cyber Trekker of Second Life

Friday, 7 October 2011

Open Collar, Open Sourced Slavery?

Rober1236 Jua the Cyber Trekker of Second Life

Wexner Center for the Arts doing Augmented Reality

The Builders Association HOUSE / DIVIDED from Wexner Center for the Arts on Vimeo.

Rober1236 Jua the Cyber Trekker of Second Life

Images from SL Burning Man


Images from this years Burning Man in Second Life. 






Rober1236 Jua the Cyber Trekker of Second Life

Burning Man in Second Life


Barbs Burning Party Tent 


Party, rave , psytrance, goa, progressive ,techno,live djs. All the music your burning heart desires!




Rober1236 Jua the Cyber Trekker of Second Life

State of the Art SL


 With my new iMac I have discovered a new world of SL.  Long gone is the grey boxes and 40 meter universe.  On the new generation of machines Second Life becomes more like a Xbox with a DVD.


Some pictures showing the current state of the art.




Rober1236 Jua the Cyber Trekker of Second Life

Friday, 9 September 2011

Slavoj Zizek - The Reality of the Virtual -Part 1



Slavoj Zizek provides a brilliant analysis where he points out that we already need to construct virtual avatars to function in society.  I can only interact with others because I ignore their biological reality and construct them as a virtual avatar.

Friday, 2 September 2011

The missing piece of SL? Or does SL need the missing piece?



What I really find a bit odd is the following conditions of Second Life.

Firstly Second Life is full people doing sex RP. There are also high end interactions for people playing sex games that allow people to take control of animations, other people AV or let technology take control of them.

There already exists plenty of vibrator technology that can be connected to a computer.

It would be rather easy to connect a Second Life interface to a vibrator.

So why is everyone not doing it? Why are you not being invited to make a AV come in RL by clicking on a control?

The answer, I suspect, lies in the psychoanalysis of symbolic reality. I have been reading the brilliant theorist Zizek's theory of cyberspace recently. Zizek is far from the clearest theorist, but one point emerges from his approach of cybersex. For Zizek the pleasure from second life is not a simulation or approximation of sexuality. Rather the pleasure is of a symbolic nature always separated from the animal desire of direct sexuality.

Lacan said that the sexual relationship for humans was impossible. I would say this means that we are so lodged in our symbolic world of language and meaning that we have no conscious access to what ever it is animals seem to feel in sexuality. Part of the sexual act is the presence of this strange animal that is actually doing the act which we are more watching then doing. Perhaps this explains the popularity of pornography while people do not get pleasure watching other people eat or do drugs.

In the sexual act our thinking mind is always just an observer. The observer needs to learn to have a pleasure distant from the physical experience which language separates it from.

The joy of Second Life sexuality is precisely the symbolic mind's joy of the idea of sex, rather than a simulation of sex. Engaging technology to make real physical contact would have no impact on the actual joy that we feel.

That is because our joy is a kind of joy of denial. This is what you see often in domination play, where a domme gets and gives a satisfaction by denying sexual pleasure. The sub who is ordered to not touch themselves is getting joy out of the denial of pleasure. Which is what happens in Second Life.

Thursday, 1 September 2011

Glitch: There is a VR worse than IMVU

Notes to the creators of the truly banal and stupid game Glitch, not many people want to be forced to do a training demo while being forced to listen to terrible music.




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Friday, 29 July 2011

BBC News - Virtual people to get ID checks

Screenshot from Entropia Universe, Entropia Universe

The faces and behaviour of online avatars could help identify the people controlling them, scientists believe.

Using both characteristics, researchers hope to develop techniques for checking whether the digital characters are who they claim to be.

Such information could be used in situations where login details are not visible or for law enforcement.

Impersonation of avatars is expected to become a growing problem as real life and cyberspace increasingly merge.

Signature moves

Avatars are typically used to represent players in online games such as World of Warcraft and in virtual communities like Second Life.

As their numbers grow, it will become important to find ways to identify those we meet regularly, according to Dr Roman Yampolskiy from the University of Louisville.

Working out if their controller is male or female has an obvious commercial benefit, he said. But discovering that the same person controlled different avatars in separate spaces would be even more useful.

Wednesday, 20 July 2011

Hari Krishna temple in Second Life

Bhaktiville, Archers (219, 158, 28) - Moderate Bhaktiville and Sri Sri Radha Krishna Temple for darshan--Vrindavana, India! The colorful culture of Hindu temples translates well in to virtual reality. People might be surprised by how much religion exists side by side with the sex of Second Life.





Rober1236 Jua the Cyber Trekker of Second Life
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Monday, 27 June 2011

More really bad news for Virtual Worlds

Screenshot from Star Wars Galaxies, Lucas Arts
BBC News - Online game Star Wars Galaxies set to close: "A great darkness is set to consume part of the Star Wars universe in late 2011.

Sony has announced that its Star Wars Galaxies online game will be shut down on 15 December.

The news was broken in e-mails sent to players and via messages posted on the game's support forums and website."

Wednesday, 4 May 2011

Second Life: when the place dies and the space remains



Well I think it just has to be said. Second Life has become so boring, so childish, so repetitive, so narcotic depressive and technically laggy that there is no longer anything to find there or any fun to have there.


It was a very interesting experiment but it is now dead. I learned a great deal about how spatial metaphors might work in the coming Internet of Things. But mostly I learned how not to construct a social network. The entire libertarian anarchist Capitalist ethic was kind of stupid when you think of it. After all that is essentially the world we live in already, and that is the world which is crushing community for most people: so why would anyone think that this same pattern would cause community in a virtual world.


Second Life was so inspired by a spiritualist ethic that simply by reproducing it would purge that for the first years no one seemed to worry about how community was being formed or not formed. But given how much the Virtual Reality Myth was part of Science Fiction is was probably necessary that it be tried. It is now been re-packaged as the truly unbearable IMVU. But the idea that we would go in to an alternative reality and have interesting lives and experiences has been demonstrated to be dead.

Cyberspace is dead. One thing people actually have enough of is reality. In fact people can not keep on top of the reality they have, that is what they need the Internet for: to connect to the reality that is already around them.

Rober1236 Jua the Cyber Trekker of Second Life
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