Friday, 17 December 2010
A Hub in Second Life
A very popular hug like this one, will gain a set of regulars who often exchange useful information. In time though groups break up as petty virtual spats go unresolved and people move on.
Problem with hubs is that, given the power law nature of the Internet, a few will become extremely popular and at any given time a few popular hubs could have massive demand on their resources. This while most of Second Life sits empty with computers serving SIMs no one makes requests to. Not a smart usage of network capacity.
I would imagine that under the architecture of Linden Labs simulators is a better way of moving computing resources around than just giving so large a box to a server, but this kind of just in time distribution of threads and RAM is pretty state of the art.
Rober1236 Jua the Cyber Trekker of Second Life