Friday, 17 December 2010

A Hub in Second Life


A very popular hug like this one, will gain a set of regulars who often exchange useful information. In time though groups break up as petty virtual spats go unresolved and people move on.

Problem with hubs is that, given the power law nature of the Internet, a few will become extremely popular and at any given time a few popular hubs could have massive demand on their resources. This while most of Second Life sits empty with computers serving SIMs no one makes requests to. Not a smart usage of network capacity.

I would imagine that under the architecture of Linden Labs simulators is a better way of moving computing resources around than just giving so large a box to a server, but this kind of just in time distribution of threads and RAM is pretty state of the art.

Rober1236 Jua the Cyber Trekker of Second Life
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3 comments:

Dhom Savira said...

I would suggest LL make more sims available to set Home to.

hartley said...

While it is possible to to allow greater numbers at popular locations, it takes a big investment of time and resources. Eve Online did this to enable big space battles. So far however Linden Lab have shown no interest whatsoever in increasing the Avatars per Region limit, they never envisaged SL being used for gatherings with large audiences such as pop concerts. Even discos were a surprise to them.

Robert Hooker said...

It seems the only thing SL supports is cybersex.

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