Sunday, 12 September 2010

The need to capture the viewer


For me this scene of New Babbage at night captures me, I want to walk the streets and see what I might see, meet who I might meet.

A technical community has to start with some kind of infatuation with a technology platform. What makes Second Life real is that so many of the players put so much real emotional intensity in to the world they make. In psychoanalysis we would see they are projecting issues in to a collective fantasy, often which allows them to act out repressed issues.

This is so clearly the case in Second Life. People are drawn to lurid SIMs that are not as much about sex as sexual fantasies that involve clearly childhood issues like domination, capture, power, and display or sexuality all set in scenes drawn from childhood fairytale.

And this is where Second Life loses it so often. People project these powerful emotions they are not the masters of in to a space without any real mediation of Law of tradition. Drama is the outcome and people are constantly falling out over the most childish issues. Over time the drama become very annoying. You never know when you are going to step in to some extremely childish spat, or get carried away in one yourself.

Rober1236 Jua the Cyber Trekker of Second Life
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