Tuesday, 27 April 2010

BlueMars renders better

BlueMars and Twinity both render with very different technology that Second Life. BlueMars downloads a "city" before you enter it, meaning you have to pre-download some significant client site data to visit a "city". Second Life lets you go to a SIM before it is downloaded and rendered. The positive impact of BlueMars' approach is clear when you look at these graphics.

Most striking is the realistic light and atmosphere which is utterly missing in Second Life. The idea of shapes and textures has definite limits that BlueMars has over come.

Rober1236 Jua the Cyber Trekker of Second Life
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Dale Innis said...

"Most striking is the realistic light and atmosphere which is utterly missing in Second Life."

I don't think that's true at all.

Counterevidence (all Second Life pictures):

this, this, this, this, this, this, this, this...

You get the idea... :)

Robert Hooker said...

Flickr shots make for poor evidence of over all experience.

The shots I included were from entry spots in both SL and BM. Taken from the same, admittedly high end, machine. It was intended to be a fair if not fully exhaustive comparision.

Thank you for the input, but I am still going to keep an eye on CryEngine2 as a potential next thing in virtual worlds.

Dale Innis said...

Ehem. :) You said that realistic light and atmosphere "is utterly missing in Second Life". I was presenting counterevidence for that statement (because it's false).

I didn't mean to say anything in particular about CryEngine2. But given that Blue Mars and SL really look about the same on the same hardware, I do have a hard time understanding the various claims that it's somehow "the next big thing". (Also it's Windows-only, ewwww.)

Robert Hooker said...

The reason I picked the 3 images above is they show an avatar moving in and out of shadow, notice how the shadow is drawn over the figure of the avatar.

Nothing like that exists with the SL viewers I have used. Also no grey rezzing, though you get longer login tim.

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