Thursday, 27 August 2009

Gov 2.0 Expo Showcase - Co-produced by TechWeb & O'Reilly Conferences, September 08 Washington, DC

Government 2.0 is about bringing the principles and value of the web as a platform to the business of governing. Lots of people are talking about it. Who's doing it? On September 8 we'll hear from some of those who've planned and/or deployed a Government 2.0 project and have lessons to share. Presentations have been divided among five categories and include:
Gov 2.0 Expo Showcase - Co-produced by TechWeb & O'Reilly Conferences, September 08 Washington, DC

Great videos

Wednesday, 26 August 2009

On the coast of the only open Ocean in Second Life



http://slurl.com/secondlife/Cecropia/155/29/34

This body of water is the only open ocean to explore in Second Life. Some very strange symbolic structures made by Linden Lab.





Rober1236 Jua the Cyber Trekker of Second Life
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Second Life chess board with rules


http://slurl.com/secondlife/Triphosa/171/82/45

Found this chess game in Second Life, with the rules included below:

The Second Life ProChess board V.1.00
------------------------------------------------------------

The ProChess board is the most advanced chess board available in
Second Life for serious chess enthusiasts, with full support for take
backs and setting up special positions or problems, all for a
relatively low prim count.

For casual play, there is an outstanding table built by XYlor
Baykslef, that you can get for free at the SL Chess Club. Be warned
though, it rezzes a whopping 278 prims at playing time. It's the same
table you may have already found at the welcome area.


How to play
------------------------------------------------------------

-- Starting a game:

To play a game, you and your opponent simply have to be in view of the
board. Touch (left-click) the White King symbol UNDER the chess board,
a dialog will pop up asking you which color you want to play. Choose
one, and let your opponent pick the other one the same way. Your name
and your opponent's should appear as hovering text above the board.

Next, touch the "RESET" word under the board, to set pieces back to
the starting position (or you can start playing the position
displayed).

-- Playing a move:

Playing is now just a matter of touching first the piece you want to
move and then the destination square. The touched piece will move if
the move is legal: The board validates moves and assigns turns.

-- Castling:

For castling, touch the square of the king and then the destination
square.

-- En Passant:

To take a pawn "en passant", touch the pawn that will take the other,
and then the destination square, just like a normal move. The board
will take care of removing the taken pawn, if it is legal of course.

-- Take back:

To take a move back, just touch the "TAKE BACK" word under the board.
Your opponent will see a request pop up, and he can either accept or
decline the takeback. If he accepts, the game will reset itself to the
last position where you had to play. If you're playing both sides,
takeback will just move back one ply at a time.


Command line (board owner only)
------------------------------------------------------------

The owner of the ProChess board can pass commands at any time on
channel 99 (or another configured channel) or by prefixing them with
"@@" on channel 0 (general chat). For example, the owner can RESET the
board at any time just by typing:

@@RESET
/99 RESET

Commands and command parameters are case insensitive, except for piece
symbols: white pieces are uppercase, black pieces are lowercase.


Available commands
------------------------------------------------------------

-- Channel

Sets a channel for board commands. Useful especially if several boards
are in the same location, in tournament situations.

Note that even if you forget the channel you've set previously, the
"@@" syntax on channel 0 (chat channel) is always available to switch
it back to one you know or to invoke the "info" command.

-- FEN:

Sets a position described in FEN notation on the board. For example
this is exactly equivalent to the "RESET" command:

FEN rnbqkbnr/pppppppp/////PPPPPPPP/RNBQKBNR w QKqk -

The following puts queens of alternating colors on the A1-H8 diagonal,
with no care for castling, side to play or en passant, as it is of
course an illegal position:

FEN 7Q/6q/5Q/4q/3Q/2q/1Q/q

-- M :

Moves a piece. Upper and lower case are supported, as is any delimiter
between the squares: "m e2 e4", "M e2-e4", "M e2/e4" are all valid
move commands. The board will NOT play an invalid move.

-- P :

Sets a piece on a square. Uppercase letters designate white pieces,
lowercase letters designate black pieces. An empty square is just a
dash "-". In detail:

P/p : pawn
K/k : king
Q/q: queen
R/r: rook
N/n: knight
B/b: bishop
-: empty square

For example: "P Re4" sets a white rook on square e4, regardless of
what piece may or may not have been there before.

The board does NOT check that the resulting position is legal.

-- Reset

Resets the board to the starting position.

-- Clear

Empties the board.

-- Info

Lists all current board info to channel 0 (main chat).

-- Side

Sets the side to play. "w" for White, "b" for Black.

For example: "side w" to set White to play.

-- Castling

Sets castling rights for the position, in FEN notation (FEN is
described below).

For example: "castling KQ" to disallow Black castling yet allow both
king and queen castling for White.

-- Lock

When lock is on players can not take side anymore. Only the board
owner can unlock the board by saying "lock off".

-- Pop

Pop moves back the game one ply (one move by one player) and that move
is lost, i.e. you cannot move forward again to undo the "pop" command.

-- Back

Back moves the game one ply.

-- Forward

Forwards moves the game forward one ply.


The FEN Notation
------------------------------------------------------------

The Forsyth-Edwards Notation - Standard is a part of the Portable Game
Notation (PGN) - Standard.

FEN is "Forsyth-Edwards Notation"; it is a standard for describing
chess positions using text.

A single FEN record uses one text line of variable length composed of
six data fields.

1.1 - History

FEN is based on a 19th-century standard for position recording
designed by the Scotsman David Forsyth, a newspaper journalist. The
original Forsyth standard has been slightly extended for use with
chess software by Steven Edwards with assistance from commentators on
the Internet. This new standard, FEN, was first implemented in
Edwards' SAN Kit.

1.2 - Uses For A Position Notation

Having a standard position notation is particularly important for
chess programmers as it allows them to share position databases. For
example, there exist standard position notation databases with many of
the classical benchmark tests for chessplaying programs, and by using
a common position notation format many hours of tedious data entry can
be saved. Additionally, a position notation can be useful for page
layout programs and for confirming position status for e-mail
competition.

1.3 - Data Fields

FEN specifies the piece placement, the active color, the castling
availability, the en passant target square, the halfmove clock, and
the fullmove number. These can all fit on a single text line in an
easily read format. The length of a FEN position description varies
somewhat according to the position.

A FEN description has six fields. Each field is composed only of
non-blank printing ASCII characters. Adjacent fields are separated by
a single ASCII space character.

1.3.1 - Piece Placement Data

The first field represents the placement of the pieces on the board.
The board contents are specified starting with the eighth rank and
ending with the first rank. For each rank, the squares are specified
from file a to file h. White pieces are identified by uppercase SAN
piece letters ("PNBRQK") and black pieces are identified by lowercase
SAN piece letters ("pnbrqk"). Empty squares are represented by the
digits one through eight; the digit used represents the count of
contiguous empty squares along a rank. A "/" is used to separate data
of adjacent ranks.

1.3.2 - Active Color

The second field represents the active color. A lower case "w" is
used if White is to move; a lower case "b" is used if Black is the
active player.

1.3.3 - Castling Availability

The third field represents castling availability. This indicates
potential future castling that may of may not be possible at the
moment due to blocking pieces or enemy attacks. If there is no
castling availability for either side, the single character symbol "-"
is used. Otherwise, a combination of from one to four characters are
present:

If White has kingside castling availability, the uppercase letter "K"
appears.

If White has queenside castling availability, the uppercase letter "Q"
appears.

If Black has kingside castling availability, the lowercase letter "k"
appears.

If Black has queenside castling availability, then the lowercase
letter "q" appears.

Those letters which appear will be ordered first uppercase before
lowercase and second kingside before queenside. There is no white
space between the letters.

1.3.4 - En Passant Target Square

The fourth field is the en passant target square. If there is no en
passant target square then the single character symbol "-" appears.
If there is an en passant target square then is represented by a
lowercase file character immediately followed by a rank digit.
Obviously, the rank digit will be "3" following a white pawn double
advance (Black is the active color) or else be the digit "6" after a
black pawn double advance (White being the active color).

An en passant target square is given if and only if the last move was
a pawn advance of two squares. Therefore, an en passant target square
field may have a square name even if there is no pawn of the opposing
side that may immediately execute the en passant capture.

1.3.5 - Halfmove Clock

The fifth field is a nonnegative integer representing the halfmove
clock. This number is the count of halfmoves (or ply) since the last
pawn advance or capturing move. This value is used for the fifty move
draw rule.

1.3.6 - Fullmove Number

The sixth and last field is a positive integer that gives the fullmove
number. This will have the value "1" for the first move of a game for
both White and Black. It is incremented by one immediately after each
move by Black.

1.4 - Examples

Here's the FEN for the starting position:
rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1

And after the move 1. e4:
rnbqkbnr/pppppppp///4P3//PPPP1PPP/RNBQKBNR b KQkq e3 0 1

And then after 1. ... c5:
rnbqkbnr/pp1ppppp//2p5/4P3//PPPP1PPP/RNBQKBNR w KQkq c6 0 2

And then after 2. Nf3:
rnbqkbnr/pp1ppppp//2p5/4P3/5N2/PPPP1PPP/RNBQKB1R b KQkq - 1 2

For two kings on their home squares and a white pawn on e2 (White to
move) with thirty eight full moves played with five halfmoves since
the last pawn move or capture:
4k3//////4P3/4K3 w - - 5 39


Rober1236 Jua the Cyber Trekker of Second Life
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Very cool club in Second Life



I find a very cool club in Second Life Starlight Club




Rober1236 Jua the Cyber Trekker of Second Life
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Message from Serenity Questi



Drum Circle Gallery

Hi Everybody!

If you haven't stopped by Drum Circle lately, a lot of changes have taken place, and more to come. Actually I'm planning a huge party to show it all off in a couple of weeks, but I'm half way through and already so excited I had to share it with all of you.

FIrst of all, on the collaboration patio you'll find a second set of fractal jewelry by the talented Chyrstine Charron. In additon, another fractal in motion, the best yet, in my opinion, by Treacle Darlandes, some new collaborations by my quirky friend Simulat Almendros, and I've finally displayed the collaborations done by my beloved Cosmo Questi in the way that they deserve.



Even more exciting, Cosmo has created a cool tp-er to the roof, where you'll find a whole host of amazing things. (Now that the space ship went to its home planet, I have the prims to play with.)

Up there you'll find a brand new meditation iceburg made by my friend Trevor Daines (And stop by his new gallery just to the west of me while you're at it), a variety of sculptures by Treacle Darlandes and Eliza Quinzet, a chair by Morgaine McBride, and a lamp by Kip Rayna.



I'm just loving all these collaborations!

Stop by, check it out, let me know what you think!
And keep your eye out for that party, because it's going to be off the hook!
-Serenity Questi






Rober1236 Jua the Cyber Trekker of Second Life
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Friday, 21 August 2009

Lonely Planet: Isolation Increases In US | Newsweek Health | Newsweek.com

There are more than 300 million of us in the United States, and sometimes it seems like we're all friends on Facebook. But the sad truth is that Americans are lonelier than ever. Between 1985 and 2004, the number of people who said there was no one with whom they discussed important matters tripled, to 25 percent, according to Duke University researchers. Unfortunately, as a new study linking women to increased risk of heart disease shows, all this loneliness can be detrimental to our health.
Lonely Planet: Isolation Increases In US | Newsweek Health | Newsweek.com
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Thursday, 20 August 2009

Second Life Airport? Arrivals


Bay City Airport is a hub to meet others.





Rober1236 Jua the Cyber Trekker of Second Life
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A hub


Bay City Municipal Airport

A hub where you can meet new people in Second Life, try to guess if they really are women and maybe have cyber sex with them. Virtual pick-ups come fast a furious in this public social area in Second Life. Masturbation is clearly the end goal of this VR industry.






Rober1236 Jua the Cyber Trekker of Second Life
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Monday, 17 August 2009

Survivors of Suicide Art Exhibit


Survivors of Suicide Art Exhibit
http://slurl.com/secondlife/Haetae/150/17/100

This immersive build is ment to evoke discussion and suport. I created this for those we have lost to suicide, those who survived their attempt of suicide and those of us who have lost someone to suicide.

Part one is ment to help those who have not attemtped to understand what it feels like to feel the need to take ones life.
Part two is ment to share information and support arround the web and give us a place to talk and bring this one of the last issues that still hides in manys closet a place to see the light.

Krissy Sinclair




Rober1236 Jua the Cyber Trekker of Second Life
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Saturday, 15 August 2009

Linden Labs claims strong economic growth

The Second Life Great Expedition: Taking a flight


In Q2 2009, Second Life Residents enjoyed the sixth consecutive quarter of record growth and activity in the in-world economy.

At nearly USD 50M per month in user-to-user transactions, the Second Life economy is now on a annual run rate north of half a billion US dollars, making Second Life the largest virtual economy in the industry.

The highlights of Q2 include:

  • USD 144 million dollars in total user-to-user transactions, an increase of 94% from the same quarter last year

  • Voice minutes totaled 3.2 billion minutes, up 48% from the same quarter last year

  • LindeX and Xstreet hit new all time highs

  • Resident-owned land in Second Life increased 11% from last year


The Second Life Economy - Second Quarter 2009 in Detail - Features - Second Life Blogs

Comment: in the Internet if you are not growing 1,000% a year at the stage SL is at, you are probably dying. My own first hand observation that though the number of islands is increasing, a tipping point of community has passed and Second Life has become a platform for hosting 3-D VR sites. This may be its future, but it means the entire idea of a community is finished.

Rober1236 Jua the Cyber Trekker of Second Life

Tuesday, 11 August 2009

Al Hambra Second Life as a 3D in Photosynth



Photosynth - Al Hambra Second Life

SLURL http://slurl.com/secondlife/Al%20Andalus%20Generalife/16/124/59

Good to see its now in SilverLight, Microsoft's alternative to Flash. I love Flash and have worked with it, sometimes very seriously for 10 years now. I guess I was one of the earlier adopters, one of the first people I knew to have a flash web site, or to make money creating a flash demo.

I really hope to get back in to flash, but I will have to see. In my work SilverLight is coming up more and more as a front end to SharePoint. After trying to link Flash to SharePoint I would be happy for a one step product.

Rober1236 Jua the Cyber Trekker of Second Life

Monday, 10 August 2009

Mod Hotter, Spiral's Galaxy and Poula Phouk


Mod Hotter, Spiral's Galaxy and Poula Phouk




Rober1236 Jua the Cyber Trekker of Second Life
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T&E Plus: Virtual Meetings: Eight Motivating Factors

Consider the eight motivating factors for changing employee perception and behaviors when implementing a virtual meeting program. These motivators, and remedies to change behavior, are described below. If these eight motivating factors prevent travel reduction, then select the appropriate remedies to change behavior.
T&E Plus: Virtual Meetings: Eight Motivating Factors

Common motivators that may derail a Virtual Meeting Program

Motivator:  Job Performance

Description

Remedy

Employees believe that:

·          Building relationships increases camaraderie thereby enhancing job performance

·          Participating in person will enhance visibility thereby enhancing job performance

·          Participating in face-to-face meetings is highly valued and considered "achievement"

·          Leading or participating in new project or initiative requires face-to-face meetings

·          Change performance metrics to encourage "less travel"

·          Encourage  virtual relationships

·          Modify communications

·          Scrutinize travel requests with strict approvals

·          Improve policy

·          Modify project expectations to increase virtual meeting usage

Motivator:  Knowledge

Employees are:

·          Uninformed about current technologies and why to consider them

·          Unaware that higher quality tools will enhance the experience

·          Uninformed about the cost of using technologies

·          Increase communications and marketing efforts on virtual communications technologies applicability

Motivator:  Skills

 

Employees are:

·          Uneducated on how to use technologies

·          Unsure of the process to reserve the technologies

·          Less confident in abilities to prepare content to fit virtual delivery

·          Provide training and support

Motivator:  Social

Employees believe that:

·          Customs, ethical, religious and other social reasons may encourage  face-to-face presence rather than virtual methods

·          First meetings often require face-to-face meeting to build camaraderie

·          Provide support and leadership expectations that second meetings and follow up meetings should be conducted using virtual communications technologies

·          Set clients expectations by helping both traveler and clients save money by additional use of virtual communications tools.

Motivator:  Environmental

Employees believe that:

·          Internal content, technology and logistics support may not be available

·          Time zones may affect available technology support during meeting time

·          The organization is offsetting travel carbon footprint

·          Provide support structure to assist with process, reservations, virtual communication choices, content creation to match format, and technical support.

·          Use carbon footprint as a change management driver that is acceptable to clients, government agencies and private sector

Motivator: Political

Employees believe that:

·          International, national, regional and local laws and any aspect of the political environment might influence the initiative.  An example may be that a face-to-face class is needed to fulfill a continuing education requirement and a virtual communication tool is not a viable replacement

 

·          Determine the travel requirements during the budgeting process for travel activities

·          Determine essential, versus non-essential travel and communicate to all employees

Motivator:  Attitude

Employee:

·          Perception about the technology quality, content delivery, purpose or experience may affect the willingness to accept change within the environment.

·          Develop a change management plan including incentives, communications, training, and leadership expectations.

Motivator:  Compensation

Employees believe that:

·          Traveling increases take-home pay

·          Traveling increases rewards and perks that can be used for personal travel

·          Traveling is an entitlement and one of the reasons for working at the organization

·          Require supplier receipts (hotels, transportation)

·          Require per diem pay-backs if monies are not used

·          Incorporate corporate credit card program for travel expenses

·          Strategically source hotel and other transportation suppliers for improved discounts; require compliance to preferred suppliers

·          Modify pre-hire perceptions about  travel opportunities

 

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T&E Plus: Virtual Meetings: Eight Motivating Factors

Consider the eight motivating factors for changing employee perception and behaviors when implementing a virtual meeting program. These motivators, and remedies to change behavior, are described below. If these eight motivating factors prevent travel reduction, then select the appropriate remedies to change behavior.
T&E Plus: Virtual Meetings: Eight Motivating Factors

Common motivators that may derail a Virtual Meeting Program

Motivator:  Job Performance

Description

Remedy

Employees believe that:

·          Building relationships increases camaraderie thereby enhancing job performance

·          Participating in person will enhance visibility thereby enhancing job performance

·          Participating in face-to-face meetings is highly valued and considered "achievement"

·          Leading or participating in new project or initiative requires face-to-face meetings

·          Change performance metrics to encourage "less travel"

·          Encourage  virtual relationships

·          Modify communications

·          Scrutinize travel requests with strict approvals

·          Improve policy

·          Modify project expectations to increase virtual meeting usage

Motivator:  Knowledge

Employees are:

·          Uninformed about current technologies and why to consider them

·          Unaware that higher quality tools will enhance the experience

·          Uninformed about the cost of using technologies

·          Increase communications and marketing efforts on virtual communications technologies applicability

Motivator:  Skills

 

Employees are:

·          Uneducated on how to use technologies

·          Unsure of the process to reserve the technologies

·          Less confident in abilities to prepare content to fit virtual delivery

·          Provide training and support

Motivator:  Social

Employees believe that:

·          Customs, ethical, religious and other social reasons may encourage  face-to-face presence rather than virtual methods

·          First meetings often require face-to-face meeting to build camaraderie

·          Provide support and leadership expectations that second meetings and follow up meetings should be conducted using virtual communications technologies

·          Set clients expectations by helping both traveler and clients save money by additional use of virtual communications tools.

Motivator:  Environmental

Employees believe that:

·          Internal content, technology and logistics support may not be available

·          Time zones may affect available technology support during meeting time

·          The organization is offsetting travel carbon footprint

·          Provide support structure to assist with process, reservations, virtual communication choices, content creation to match format, and technical support.

·          Use carbon footprint as a change management driver that is acceptable to clients, government agencies and private sector

Motivator: Political

Employees believe that:

·          International, national, regional and local laws and any aspect of the political environment might influence the initiative.  An example may be that a face-to-face class is needed to fulfill a continuing education requirement and a virtual communication tool is not a viable replacement

 

·          Determine the travel requirements during the budgeting process for travel activities

·          Determine essential, versus non-essential travel and communicate to all employees

Motivator:  Attitude

Employee:

·          Perception about the technology quality, content delivery, purpose or experience may affect the willingness to accept change within the environment.

·          Develop a change management plan including incentives, communications, training, and leadership expectations.

Motivator:  Compensation

Employees believe that:

·          Traveling increases take-home pay

·          Traveling increases rewards and perks that can be used for personal travel

·          Traveling is an entitlement and one of the reasons for working at the organization

·          Require supplier receipts (hotels, transportation)

·          Require per diem pay-backs if monies are not used

·          Incorporate corporate credit card program for travel expenses

·          Strategically source hotel and other transportation suppliers for improved discounts; require compliance to preferred suppliers

·          Modify pre-hire perceptions about  travel opportunities

 

Blogged with the Flock Browser

Official Linden Blog