Friday, 16 October 2009

Misguided Headline of the Week: Second Life Economy "Too Big to Fail?" - Pixels and Policy

It's generally agreed upon that Second Life brought in around $500 million last year, but $360 million of that was in the form of item purchases. While a $360 million payday isn't anything to sneeze at, most item purchases are one-time deals. Land sales, where fees accumulate monthly as long as the owner holds land, are a much safer source of income.
Misguided Headline of the Week: Second Life Economy "Too Big to Fail?" - Pixels and Policy
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I have really strong opinions about silly things that I can validate using the strongest social theory, like why you should not watch Sex in the City or how the Simpsons promotes democracy.