Wednesday, 4 March 2009

Virtual worlds social games investments defy downturn in October 2008, peak in July 2008




Virtual worlds & social games investments defy downturn in October 2008, peak in July 2008

Note: this is part 2 of blog post on VC investments into “Online games and Related Entertainment” segment. See also part 1.
The $1,7 billion top-line figure for “online game-like entertainment” VC investments in years 2007-2008 is a stupendous figure, and more analysis is needed to make sense of it and to see trends within the huge aggregate sum. The analysis on this post focuses almost solely on the Virtual worlds, Casual MMO, social games and casual games sector, as this is the sector in which my company Everyplay operates. My earlier post on this sector was titled “$350 million invested this year“, and with latest data that figure needs to be upped to $481 million.

Rober1236 Jua the Cyber Trekker of Second Life
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