Wednesday, 19 November 2008

Spindrift Island Stats in Second Life



Keeping track of where we come from, where we go and who we are. Remember in Second Life you are entering a full surveillance's society. Just like like in London.

http://slurl.com/secondlife/Spindrift/186/188/28


Rober1236 Jua the Cyber Trekker of Second Life
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Myflower model in Second Life



Model of the Mayflower free to tour in Second Life




Rober1236 Jua the Cyber Trekker of Second Life
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Space Music Museum



Space Music Museum


Rober1236 Jua the Cyber Trekker of Second Life
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Steve Hobbs Astrological Art in Second Life



Future space exhibits. Enjoy Niven Ringworld, habitats, asteroids, IlluX, Rosewood concerts, SpinDome, Second Question! science panel show, data viz, lunar lander, Tech War or Space Gallery!


Rober1236 Jua the Cyber Trekker of Second Life
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Spindrift Island - Engineering & science informal edu, SciLands



Spindrift Island - Engineering & science informal edu, SciLands
International Association of Astronomical Artist


http://slurl.com/secondlife/Spindrift/48/61/24



Future space exhibits. Enjoy Niven Ringworld, habitats, asteroids, IlluX, Rosewood concerts, SpinDome, Second Question! science panel show, data viz, lunar lander, Tech War or Space Gallery!





Rober1236 Jua the Cyber Trekker of Second Life
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Tuesday, 18 November 2008

Monday, 17 November 2008

Ship in New Boston Station Second LIfe


New Boston Station

Seafront images from New England, Florida, and California are popular in Second Life as are sea fronts of the South Pacific. I have yet to voyage to a fine English beach front, and I imagine I am likely never to do so in a created Universe like Second Life.

Rober1236 Jua the Cyber Trekker of Second Life
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An Open Spaces Closing Party



Here Lindens .... I give you my lb of flesh!

With the end of OpenSpacez many residents, like these, are stagging protests. This one shows just how many prims could fit in an OpenSpace.






Rober1236 Jua the Cyber Trekker of Second Life
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Second Life's Second Future

By Robert Hooker


The Internet is our wild west. We fear instability in our banks, in our property values, with our climate and with our economy but our culture takes a delight in the rises and falls of Internet sector. For those of us trying to make a solid and somewhat meaningful existence out of the Internet this the public construction of us as the event of Wild West Capitalism is annoying. For the rest of you it should be ignored. The public's attention to the rise and fall of each trend in the Internet hides the negative and positive possibilities for the future in the technology behind an event that Capitalism seems to need.


Already we are on wave 3 of busts in a 10 years period. Firstly the Internet of flat pages and limited transaction was exploding even before mature back-end technologies were in place to support it. And when those technologies were put in place the public became obsessed with the dot boom. Blogging, social networking, Virtual Reality, Wikipedia, podcasting, photo sharing, YouTube and mobile Internet all took place during the Internet's “collapse.”


No sooner was Web 2.0 was praised in 2004 than its failure was predicted as so as it's arrival announced. The simple fact that people like communicating with others seemed to have no input in to the debate. Roller-coasters are not about what people want to happen, but what the designers decided could happen to scare you. The story of the Internet is being told as a roller-coaster and people assume everything that was strong yesterday is dead today.


Well now Virtual World have seemed to have passed through a boom bust and rebirth with the sudden surprise the media experienced when people would wait for hours for the latest Wizards of Warcraft.


Okay there can be no doubt that most first tries at making money in Second Life have failed, but I propose a number of obvious fatcs that will insure that Virtual World like Second Life have a bright future:


  1. Virtual Working: emails and instant messages are not enough to build team identification and presence. VM allows global organisations to work together in a shared space. This will probably have a bigger impact on remote working than the blackberry and help to overcome the common issue of remote worker alienation and depression.

  2. Global Warming: conferences around the world will find it harder and harder to justify flying everyone to Rio or Hawaii for a weekend. Second Life is better than reality at managing small sized conferences already.

  3. Poverty and Consumerism: our Capitalist system is more dependent upon consumerism than we are generally willing to accept. Its not just a strategy to increase sales, it is a core means of holding our culture together, of overcoming class envy and getting people to buy in to the system. As global warming gets worse and worse carbon taxation will make imports more and more expensive. But Virtual Reality offers the functions of consumer society at a fraction of the costs. Thus 3-D world producers can make in Second Life without having to ship, where the green costs would come and consumers can buy cars, homes, clothing, all the consumer desires for dollars at the most.

  4. Family collapse: lets face it, we are getting married less, having less children, getting divorced more and frankly disliking our children more and more. Facebook is becoming “God I hate being a parent” as far as I can tell. In the UK about half of homes are single occupancy. On-line dating can't work and stresses of a collapsing culture make sexual intimacy and love difficult. Sex workers are still expensive and cold, it never touches the real need because its all about sex. People will go to Second Life to engage in a romantic fantasy that people used to go to films to gain.

Does this sound bleak? Well I doubt global warming, virtual working, green taxes and reduced relationship rates are going anywhere, do you?


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Linden Labs is hiring

Department
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Sunday, 16 November 2008

-TOXIAN CITY--Dark Urban Roleplay--DCS2 Combat--Toxia RPG



Vampire and post-apocalyptic narrative defines much of Second Life spaces. Expressing the dsytopia desires of those who feel powerless in our consumer age. These games with their huds and rules are far to complex and need to be facilitated for future use.


Rober1236 Jua the Cyber Trekker of Second Life
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Toxian City



The Legend of Toxian City in Second Lfe

From Note Card

There are stories of a town where the sins of man were so great it awakened and called upon the souls of the damned.
A hell hole in its prime this blue collar port town was home to one of the largest chemical manufacturing plants in the country. The people were riddled with illness and early death for years only to be ignored by the local authorities. Along a very active fault line, the city wasn't a stranger to occasional tremors; the buildings were built to withstand such things. The chemicals dumped into the grounds for decades near the edge of town ate away like acid miles and miles straight down reaching the depths of hell. Shaking the earth on its axis a volcano tore its way up through the ground causing the largest earthquake in the city’s history, partially collapsing the town and pushing it out into the sea. The massive earthquake ignited a chemical explosion at the factory; mass quantities of toxic chemicals were pumped into the air causing delirium, sickness, mutations, and complete madness. Hell's creations released upon the town fused and evolved into unimaginable monstrosities. After a poor attempt of containing the disaster the authorities seized this opportunity to erase their sins from history, out of the books and off of the maps.
Abandoned... neglected... forgotten...NO

Stories of this ravaged city have reached every corner of the world, a mere campfire story to some but very real for others. This very legend has drawn many of those that no longer wish to live in the shadows but have always lived among us. Some seek out this devastated and damned city to bask in the darkness, some to even the odds, and some ironically just to live openly and freely without retribution. Toxia is a city with power and purpose for many. It holds secrets and tells twisted tales of mystery. A land of isolation so vast every word echos back at you until the sirens scream.


Rober1236 Jua the Cyber Trekker of Second Life
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Funky Art Gallery Nudes in Second Life




Funky Art Gallery in Second Life

The nude is probably the greatest presence in Second Life, as it is on the Internet. The Intenret is at its core about sex. Efforts to censor the sexual content of the Internet only endanger its democratic hope.



At present art galleries are the major driving force of Second Life, along with strip clubs.




Rober1236 Jua the Cyber Trekker of Second Life

Second Life Bucking the Economic Trends?

Q3 closed on a high note with an unusually strong September

Wednesday, November 12th, 2008 at 12:49 PM by: Zee Linden

Linden Lab is pleased to announce results for the 3rd quarter of 2008.  The charts and details below indicate that Q3 was a very strong quarter in Second Life with significant growth in land, user hours and the inworld economy.   The inworld economy was unusually strong in September, with users spending 10% more per hour than the year to date average.  Inworld transactions in October declined to levels more consistent with the year to date averages.

October results indicate that we should expect land growth to slow in Q4 as Residents reconfigure their land holdings to accommodate the change in pricing and addition of the “Homestead” island type.

User Hours Top 100 Million During Q3.  In Q3, Residents spent 102.8 million hours in Second Life, up 8% from Q2 and 45% from the same quarter last year.  Peak concurrent users of 71,000 grew 7% over Q2 and approximately 31% over Q3 of last year.  In October user hours climbed to a record 37 million hours up 11.4% from the prior month.
User Hours per Quarter

Residents Own Nearly 2 Billion Square Meters of Land.  Land mass in Second Life grew 23% in Q3 to just under 2 billion square meters.  This is an increase of 124% year-over-year.  The surge in land growth is partially attributable to the launch of lower-priced Openspace regions earlier this year. October results indicate that we should expect land growth to slow in Q4 as Residents reconfigure their land holdings to accommodate the change in pricing and addition of the “Homestead” island type.  We expect to see some Residents consolidate their holdings to adjust to the new pricing and product types.

Total Land Owned by Residents

Resident-to-Resident Transactions Top $100 Million.  Total Resident-to-Resident transactions, a measure of the gross domestic product in Second Life, grew 21% from the prior quarter to $102M - or just under $1.00 per user hour.  The Q3 total translates to an annualized rate of $408 million.  By breaking $100M for the first time since Q2 2007, the Second Life economy has now fully recovered from the restriction placed on games of chance in Second Life in mid-2007.

In August and September, Residents spent an average of $0.91 and $0.96 per user hour compared to a year-to-date average of $0.87 per user hour.  In October, however, spend per user hour was more in line with the YTD average.  As a result, the economy shrunk 11% from L$9.9 billion in September to L$8.8 billion in October.  The economy appears to have returned in November to the historical average rate of spend per user hour.
value-of-total-user-to-user-transactions

LindeX Grew 4.0%.  Volume on the LindeX, our virtual currency exchange where users can buy and sell our inworld micro-payment currency, grew 4.0% over Q2 to $28 million.  The amount of all the Linden Dollars in circulation grew 4.5% over Q2 to $5.5 billion Linden dollars or just over $20 million USD.  The exchange rate remained steady against the USD at 267 Linden Dollars to one USD.

LindeX volume remained flat at $9.1 million in October, up 28% from October of 2007.
virtual-currency1

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Friday, 14 November 2008

Art work by Dancoyote Antonelli in Second Life



Art work by Dancoyote Antonelli in Second Life

Dancoyote and I also had a very interesting conversation about the impact of technology like Second Life on the art community. Perhaps this kind of technology will change everything.

Rober1236 Jua the Cyber Trekker of Second Life
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Kappler Estate, Caledon Morgaine


Kappler Estate, Caledon Morgaine
Independent State of Caledon in Second Life


http://slurl.com/secondlife/Caledon%20Morgaine/182/57/28

Independent State in Second Life? Is that meaningless. As many people are learning with the Openspaces issue it is utterly meaningless. There can never be any true autonomy on the Internet. Internet mediated culture will always be owned culture. No institution will be perfect. Even one as relatively enlightened as Linden Labs compared to say Yahoo! will still face the pressures of profits and loss which will be determine in the end the kinds of culture that can from.

Linden Labs, for those of you who have not been paying attention is about to raise the cost of forming significant cultural groups in Second Life. If you want the kind of AV presence and prims to have an events beyond virtual sex you are going to have to pay twice as much.

Compared to food prices going up this does not worry me much, and it is nothing compared to effort to control or censor the Internet, but it is again proof that the Internet makes us all commodities.

Rober1236 Jua the Cyber Trekker of Second Life
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Thursday, 13 November 2008

Second Life's Second Supper


This is a Da Vinci Code tableux for the 21st Century -- a mini-performance based on Leonardo Da Vinci's Last Supper. Second Front performed this at the (now defunct) Bit Factory on January 18th, 2007.We used this video as a backdrop for Art's Birthday (a.k.a. the Binge performance).

This image is a site of ongoing investgation, as I have produced it as a 6' oil, and a similarly sized print.It is being re-presented as Second Life has a short memory, due to the fact that so many residents change over.
Man-Michinaga/Patrick LichtyChicago


Rober1236 Jua the Cyber Trekker of Second Life
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Brooklyn is Watching



Brooklyn is Watching



Brooklyn is Watching is a hybrid RL / SL art project. When you are here you can be viewed by visitors to the internationally knonwn Brooklyn, NY art gallery "Jack the Pelican Presents". The gallery is open Thrusday - Monday 9AM -

Rober1236 Jua the Cyber Trekker of Second Life
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Coffe love in Second Life




Put a smile on any virtual coffee fan's face

Rober1236 Jua the Cyber Trekker of Second Life
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Kinetic Art in Second Life by Feathers Boa



Art Maniac Research
http://slurl.com/secondlife/VIT%20World/39/10/23

Artists Notecard

Feathers Boa is the avatar of a 19 year old female art student from the Boston (U.S.) area. She creates richly textured and incredibly detailed digital paintings that blend modernist and antique styles seamlessly. To create the pieces, she trolls junk shops and back alleys to find interesting objects such as old sepia photos, newspapers, postcards, letters, broken watches, etc. She either photographs these objects using a consumer grade Nikon digital camera or uses her Epson RX580 scan bed to scan them directly into Photoshop CS3.

These "found" objects usually form the central images of her pieces. But she also uses Cinema 4D r10 to create wholly digital 3D objects. She sees textures everywhere and never leaves home without her camera in her handbag or backpack. Her life partner and friends often get frustrated with her when she stops suddenly in mid-conversation to take a picture of a particularly interesting section of sidewalk or some rusty piece of metal.

Rober1236 Jua the Cyber Trekker of Second Life
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