As massively multiplayer online role playing games (MMORPGs) such as "World of Warcraft" (WoW) and virtual worlds such as Linden Labs' Second Life continue to attract millions of users, they have also begun to attract cybercriminals, according to a recent report from ESET, a software security Free Trial. Security Software As A Service From Webroot. vendor.
"Criminals follow the money trail, regardless if it's physical or not," Jeff Debrosse, director of research at ESET, told TechNewsWorld.
The security risk to online gamers has topped ESET's threat list for the past few months and the firm's statistics indicate the problem is growing.
"In July, Win32/PS@.OnLineGames -- a password-stealing Trojan -- was 12.72 percent of all threat detections," Debrosse noted. "One month later, [in] August, that same Trojan was at 16.13 percent. A 3.41 percent increase in the reported number of threats is tremendous."
Rober1236 Jua the Cyber Trekker of Second Life